Stages of Combatbefore-fight
Having a nicely balanced hangar is vital. You need to have at least one quick robot to get beacon running, a few powerful Knife Fighters and depending on the number of hangar slots a midrange and/or long range service or sniper.
Beginning using a beacon knife or runner fighter is generally believed to be the best alternative; beginning with a long range service robot is frowned upon by most players.
In the event that you really like the support role, begin with a different robot first, and then if it is appropriate bring in your favourite sniper or artillery unit.
as soon as your Robot first appears on the map you will see a countdown timer because the video game waits for all the players to appear (spawn). You can not move before the countdown finishes, but you can pan the camera. Use this time before the game starts to pan around and get your bearings and watch exactly what robots and weapons that your team mates have chosen and where the nearest beacons are. This will give you a good idea who is very likely to choose beacons and what type of service you will have during conflict.
It’s important for your group to catch the two beacons nearest to your own spawn point (the point on the map where your team start) as quickly as possible. If your group is made up with mainly light robots then this ought to be easy. However if they are mainly slower robots and you’re in a slower robot too – then you might need to catch the beacon you’re nearest to.
It may be annoying to need to go to get a beacon that a quicker or closer team partner should have caught. But not grabbing both of your unwanted beacons early is the quickest way to lose the game.
Get your unwanted Beacons
A Beacon is a place on a map that may be captured by either group. If you win or lose depends on how many beacons your team has recorded.
The number of beacons captured correlates to how fast the team’s colour bar is depleted. In case the Enemy contains three beacons, then the Allied color bar will reduce much quicker than previously. Therefore, it is essential to catch as many beacons as you can slow down the corrosion of the team’s pub and speed up the corrosion of theirs.
Holding less beacons compared to the enemy would be the primary reason for losing a game.
The Center Beacon
The most contested beacon is the center beacon. This beacon is usually in the middle of the map and both far from every team’s spawn point.
At the beginning of the video game that this beacon will mainly be attacked by Cossacks or other light robots. Your team will need to get to that beacon initially and get into position to guard it. In maps such as Dead City or even Shenzhen the middle beacon has no cover, so the approach to win there is to destroy any enemies before they reach the beacon. Nonetheless, in maps such as Springfield or even Yamantau, the beacons have a great deal of cover so if you can get to the beacon first you can get behind cover and attempt to remove any enemy robots that attempt to bring it from you. If your group mates are doing their job then at least one of these will advance to assist you. The duty of the very first robot to reach the beacon would be to hold it long enough to get their group partners in slower, more powerful robots to get into position to defend it.
If your group is successfully holding the center beacon, or if it is too strongly maintained by the red group, you might choose to attempt to catch the enemies dwelling beacons. You may also need to attempt to re-capture any beacons you have lost. Quick light robots would be perfect for this, but often you just need to use what you have. Should you see a quicker robot going to get a beacon and you’re in a slower better armed robot you can head off or divert any members of the Red group that might attempt to prevent them.
Nothing ever goes according to plan, and the tide of battle can change many times with evenly matched groups. Be ready to change tactics where essential – and keep your eye on the Beacon Bar and Beacon indicators – they will inform you if you can play defensively, or if you want to make a last ditch attack to catch beacons held by the red group.
While beacons are vital, keep in mind that a team may also win or drop by destroying or having their robots destroyed. So be aggressive, not reckless on your efforts to catch and hold beacons.
The beginning robot, the Destrier, is a quick versatile robot using relatively high hit points. Best outfitted with two equal weapons it could fill a variety of rolls in the early video game. GAU Punishers would be the most common short range weapon due to its high harm, but EE Aphids, AC Molots and SURA-F Pinatas work nicely.
The Cossack, although fragile, is great at catching beacons due to its jump ability and high speed. Early in the video game you have a restricted choice of weapons.
The Schültze is a often under valued robot. It’s a quick and tough little robot that is slightly limited with only a single hefty hardpoint. Equip it using an ECC Thunder and it is capable of massive amounts of damage at close range. Additionally, it would be good to mention that this little beast has the highest health of any light robot (unless you count the Gareth and it’s shield), and that means you can survive a few encounters with other light robots and maybe moderate robots.
The Gepard was the best light robot in the video game, prior to Stalker and Gareth introduction. Now it is not even the quickest bot, and you’re better off purchasing Gareth for this sum of gold. Two great things about Gepard are: maximum rate initially degree (however, he’s NOT fastest robot there’s ), and three weapon slots.
Gareth, such as the Gepard it costs gold. This robot MUCH FASTER than any other robot, but for the Stalker (and, arguably, Cossack, should you think about leaping ), has adequate firepower and a defense that doubles its durability. The couple things it has against it comprise splash damage and massive sustained damage (The prior can ignore the shield, the latter breaks it quickly).
Stalker is the only fastest robot in the video game, and also has a 8-second long”stealth” ability, which leaves this bot virtually invincible.
When utilizing a light robot, relying on teamwork is key- unless you’re heading to get a beacon permit the thicker robots to go before you when facing enemy robots. You are able to encourage your teammates by helping them pick off weaker robots while catching Beacons. Let the heavies lay down fire on the thicker enemy robots.
For destroying a more powerful robot such as a Boa, attempt to work jointly with another team partner. One participant can attempt to divert the enemy by hitting him and ducking behind cover, whereas another flanks them. Concentrated fire is vital to taking down a more powerful opponent.
Retreat when you Find a robot using two or more SURA-F Pinatas or a ECC Thunder. Become familiar with the strength and variety of weapons and attempt to remain out of range of those stronger ones.
Engaging the enemy
Stay away from head to head battle with a more powerful competitor (The Gareth can triumph in encounters such as this, unless stated robot possesses splash harm or is a Galahad.) . Most weapons are somewhat less precise with a moving target with only a percentage of projectiles hitting you.
Some robots installations tend to be more suited to fast hit and run tactics. For these it is suggested to sneak behind the enemy and dispatch them before they could react.
Prior to a robot duel you always need to check who your competitor is before engaging. To do this, just stand next to the conclusion of a wall and turn your camera to view around the wall. In the event the enemy is more powerful compared to you, war robots hack mod apk suggested!